This isn't the first time Cellars has been the protagonist of one of Diablo 4's bugs. Last month, Diablo 4 Cellars gave players infinite loot because of a bug, making them a great way to get gear and XP. Until Blizzard fixes the Cellars bug in Helltides, Diablo 4 players may choose to Diablo 4 Items avoid Cellars to avoid risking losing their hard-earned Aberrant Cinders.
Endgame builds in Diablo 4 tend to require specific stats to maximize their potential, but a helpful video illustrates a fairly useful cheat sheet to help players determine which items to discard and which items to keep across all classes. While fans have certainly been vocal about the major issues that plague Diablo 4's itemization, one of its bright spots concerns the way affixes are categorized across the different item types. For example, offensive stats are largely restricted to gloves, while chest armor and pants provide the bulk of a character's survivability.
Before consulting the cheat sheet, it is important that Diablo 4 players are aware of their build's stat priority to some degree, but perfect knowledge isn't necessary. Sorcerers in Diablo 4 will likely see boots as a pivotal piece of their equipment, and consequently will look to get as many Defensive Skill ranks on them as possible. However, some item slots such as rings tend to be universal across all Diablo 4 classes, making them the easiest to farm.
The video was posted by Raxxanterax, a prominent Diablo 4 content creator, and it manages to succinctly explain which attributes take priority over the attributes that effectively make an item worthless. The great thing about Raxxanterax's system is that it allows players to accurately judge the value of an item at a first glance, which is an extremely useful skill to have due to the way Diablo 4 chaotically orders its affixes on an item's tooltip.
As seen in the video, the trick uses the sort function in Diablo 4 to group item slots together. The attribute that every Diablo 4 class wants in a helm is Cooldown Reduction, so if a player comes across a helm that doesn't have it, the simplest thing to do is to vendor it and move on. When it comes to Legendary items, unless it's a decently rolled Legendary Aspect in Diablo 4 that the player needs for ther build, it's garbage. The beautiful thing about the sort function is that it also puts the highest item power on the left, meaning that Diablo 4 players can easily sell all the weapons that drop below a certain threshold.
When it comes to Sacred and Ancestral items in Diablo 4, players are encouraged to outright ignore Sacred Rares at endgame, as Ancestral Rares offer the highest possible stat rolls. Furthermore, it is important that players obtain items with the highest or near-highest possible stat rolls, as they don't improve through item upgrades. Though this does not fix the problems that the community has with Diablo 4's endgame, it does make loot farming significantly easier, and the downtime spent browsing through one's inventory significantly less.
It's clear a lot of love for Diablo 2 went into the development of Diablo 4 as this latest entry in Blizzard's ARPG series brings back much of what fans loved about the second entry. With a darker atmosphere, art style, and story alongside the classic skill tree setup, Diablo 4 feels a lot like a modern take on Diablo 2's formula, more so than Diablo 3 did. Diablo 4 even brings back iconic characters from Diablo 2 like Lilith and Andariel, but one returning Diablo 2 boss gets the short end of the stick compared to the others.
While Lilith gets a major upgrade in Diablo 4 as the game's main antagonist, Duriel, Lord of Pain gets a major downgrade from his intimidating Diablo 2 boss appearance. Diablo 4 generally does a great job building upon the foundation built by its predecessors, and the strengths of Diablo 2 in particular shine through in this title. However, Duriel's appearance in the game seems more like an afterthought or a throwaway boss that could have been swapped for any other enemy, which is a major misstep on the game's part.
Diablo 4 Could Have Made Duriel So Much More Menacing
Duriel is one of the four Lesser Evils in the Diablo universe and is the twin brother of Andariel, Maiden of Anguish, who both serve as major act bosses in Diablo 2. After facing off against Andariel as the boss of Diablo 2's first act, players will have to tackle her much tougher brother, who plays the role of the boss of Diablo 2's second act. He is fought inside of D4 materials for sale Tal Rasha's Tomb and ambushes the player who has come in search of Baal, one of Diablo's Prime Evils, commenting on their misfortune in expecting Baal but finding him instead.
The circumstances under which players fight Duriel in Diablo 2 make him one of the hardest bosses in the game. The battle begins immediately after the players enters the chamber, and the room's close quarters combined with the player's relatively low level means Duriel can quickly defeat players who are unprepared, especially if they're playing more frail classes like Sorceresses and Necromancers. To make matters worse, he has the Holy Freeze aura which tends to frequently Freeze the player, further limiting their mobility and making them easy targets for Duriel's heavy-hitting attacks like Smite.
Although Duriel makes an appearance again in Diablo 4, he is a far more underwhelming boss compared to the memorable monstrosity from Diablo 2. Diablo 4's Duriel fight takes place during the main campaign's final act while players are making their way through Caldeum towards the gates of Hell, and similarly to Diablo 2, are ambushed by the Lord of Pain. The difference in this case is that there is no pomp and circumstance to his appearance; Duriel doesn't speak, and the only substantial comment made by the player is a bit of speculation after the fight that Duriel may have been one of the other Lesser Evils Lorath spoke about.